November 19, 2026
Indexed October 19, 2026
View on Steam

AI Usage Disclosure

Hi, I'm the solo developer behind Pinup Archery, and I want to be upfront with you about how this game was made. As a one-person studio, I used generative AI tools as a starting point for some of the game's content: the pinup illustrations, the music and sound effects, and the playful "Girl of the Month" profiles. But nothing went into the game straight out of a generator. I looked at every single image, sound and line of text myself, threw away far more than I kept, and reworked what stayed - cutting out every pinup by hand, placing each of her hot spots, retouching the art, and rewriting the jokes until they sounded like the game I had in my head. The game itself - how it plays, how it feels, how it looks and sounds together - is something I built, tuned and hand-finished piece by piece, the old-fashioned way: by playing it over and over until it made me smile. No AI generates anything while you play. What you see on your screen is exactly what I chose to put there. Thank you for giving a small, one-person game a chance. I hope it makes you smile too.

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This disclosure in context

How comparisons work

Compare this developer’s disclosure with 26,009 non-mature Steam products in the index. These figures describe published disclosures, not all games on Steam or independently verified AI use.

Visual assets
76.4%
19,867 of 26,009 indexed disclosures mention this category.
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Audio
26.2%
6,824 of 26,009 indexed disclosures mention this category.
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A structured classification is not available for this disclosure. The original text remains available as evidence.

Categories can overlap. A disclosure may mention several types of AI use.

Source and record

First indexed
Oct 19, 2026
Source last checked
Oct 19, 2026
Recorded text changes
0

The disclosure is the developer’s statement on Steam. Index dates show when we observed it, not when AI use began. History covers captured versions only. Automatic analysis can be wrong and is not a verification of the game’s content. Read the methodology.