Disclosure Analysis
AI-assisted visual materials were used in the prototype for testing case file formats, but the final release will use rights-cleared, human-edited assets.
temporary AI-assisted visual materials, mainly fictional photographic and video evidence used to test the tone, format and workflow of the case files
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AI Usage Disclosure
The current prototype of Docket 87 includes some temporary AI-assisted visual materials, mainly fictional photographic and video evidence used to test the tone, format and workflow of the case files. These materials are pre-generated, curated and edited by the development team. They are not generated during gameplay, and AI is not used to dynamically create story, dialogue, puzzles, music, sound effects, programming or player-specific content. For the final commercial release, all evidence assets will follow a rights-cleared production pipeline. If any AI-assisted material remains in the final game, it will be created with commercially licensed tools, transformed through human art direction, editing and retouching, and reviewed to avoid copyrighted images, real people, private individuals, artist-specific styles, brands or third-party intellectual property.
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Disclosure History
Docket 87 uses generative AI tools during production to create some fictional photographic and video evidence used in the game’s case files. These assets are pre-generated and curated by the development team. They may include fictional archive photographs, witness-related visual material, restored/degraded footage, and other visual documents designed to support the game’s true-crime investigation atmosphere. For our team, generative AI is a way to extend the scope and texture of the fictional archive without replacing human creative work. No contracted role has been removed or substituted because of its use. It allows us, as a small independent studio, to create more varied visual evidence, better support the game’s true-crime atmosphere, and offer players a richer case to investigate within the same production resources. The game does not generate AI content during gameplay, and generative AI is not used to dynamically create story, dialogue, puzzles, or player-specific material. It is also not used for music, sound effects, visual effects, or programming. All AI-assisted materials are reviewed, edited, and integrated under human creative direction.
Docket 87 uses generative AI tools during production to create some fictional photographic and video evidence used in the game’s case files. These assets are pre-generated and curated by the development team. They may include fictional archive photographs, witness-related visual material, restored or degraded footage, and other visual documents designed to support the game’s true-crime investigation atmosphere. All AI-assisted visual materials are created as fictional assets for the game. They are not intended to reproduce or imitate copyrighted images, real people, private individuals, identifiable artworks, or third-party intellectual property. The development team reviews, edits, and clears these materials before integration to ensure that they are original to the project and appropriate for commercial use. For our team, generative AI is a way to extend the scope and texture of the fictional archive without replacing human creative work. No contracted role has been removed or substituted because of its use. It allows us, as a small independent studio, to create more varied visual evidence, better support the game’s true-crime atmosphere, and offer players a richer case to investigate within the same production resources. The game does not generate AI content during gameplay, and generative AI is not used to dynamically create story, dialogue, puzzles, or player-specific material. It is also not used for music, sound effects, visual effects, or programming. All AI-assisted materials are reviewed, edited, and integrated under human creative direction.
The current prototype of Docket 87 includes some temporary AI-assisted visual materials, mainly fictional photographic and video evidence used to test the tone, format and workflow of the case files. These materials are pre-generated, curated and edited by the development team. They are not generated during gameplay, and AI is not used to dynamically create story, dialogue, puzzles, music, sound effects, programming or player-specific content. For the final commercial release, all evidence assets will follow a rights-cleared production pipeline. If any AI-assisted material remains in the final game, it will be created with commercially licensed tools, transformed through human art direction, editing and retouching, and reviewed to avoid copyrighted images, real people, private individuals, artist-specific styles, brands or third-party intellectual property.