Indexed July 2, 2026
View on Steam

Disclosure analysis

AI content is included in the game

AI tools were used to refine in-game music, sound effects, graphical assets, and assist with programming and debugging.

Process
AI-assisted, then edited
Live AI during play
No
Evidence & analysis details
Evidence used
“Artificial intelligence tools were used to refine part of the game's music and certain sound effects, as well as specific graphical assets, support programming, debugging”
“refine part of the game's music and certain sound effects, as well as specific graphical assets”
Development workflow
Code help Debugging
Model-reported confidence
95% A model estimate, not a measured accuracy rate or a human review score.

Auto-classified from the public disclosure. The raw disclosure below remains the source of truth. How classification works.

AI Usage Disclosure

Artificial intelligence tools were used to refine part of the game's music and certain sound effects, as well as specific graphical assets, support programming, debugging, and bug-fixing tasks

Highlights are auto-detected and may not be fully accurate. Report an issue

This disclosure in context

How comparisons work

Compare this developer’s disclosure with 25,376 non-mature Steam products in the index. These figures describe published disclosures, not all games on Steam or independently verified AI use.

AI-assisted content in the game
70.7%
17,631 of 24,946 disclosures with structured analysis.
Compare this group
Visual assets
76.4%
19,390 of 25,376 indexed disclosures mention this category.
Compare this category
Audio
26.0%
6,586 of 25,376 indexed disclosures mention this category.
Compare this category
Code assistance
12.6%
3,205 of 25,376 indexed disclosures mention this category.
Compare this category

Categories can overlap. A disclosure may mention several types of AI use.

Source and record

First indexed
Jul 2, 2026
Source last checked
Aug 25, 2026
Automatic analysis updated
Aug 22, 2026
Recorded text changes
1 Read the history

The disclosure is the developer’s statement on Steam. Index dates show when we observed it, not when AI use began. History covers captured versions only. Automatic analysis can be wrong and is not a verification of the game’s content. Read the methodology.

Disclosure History

Captured versions of the developer’s statement. This record can miss changes between checks and does not establish when AI use began.

During the development of *Critical Ward*, generative artificial intelligence tools were used to assist with various creative and technical tasks. These tools were used to generate part of the game's music and certain sound effects, assist in refining selected graphical assets, and support programming, debugging, and bug-fixing tasks. All AI-generated or AI-assisted content was manually reviewed, validated, and adapted by the developer before being included in the final product. The game's design, creative direction, programming, artwork, gameplay balancing, and all development decisions were carried out and supervised by the developer.

Artificial intelligence tools were used to refine part of the game's music and certain sound effects, as well as specific graphical assets, support programming, debugging, and bug-fixing tasks