January 1, 2027
Indexed November 3, 2026
View on Steam

Disclosure analysis

No AI-created content is disclosed in the game

AI assisted with coding and procedural scripts, but no AI-generated content is disclosed in the final game.

Process
AI-assisted
Live AI during play
No
Evidence & analysis details
Evidence used
“the AI helps write the code”
“I use Claude as a coding assistant: I plan the systems, the AI helps write the code”
Development workflow
Code help
Model-reported confidence
95% A model estimate, not a measured accuracy rate or a human review score.

Auto-classified from the public disclosure. The raw disclosure below remains the source of truth. How classification works.

AI Usage Disclosure

Burn It Back is a solo project, designed and directed entirely by me. I use Claude as a coding assistant: I plan the systems, the AI helps write the code, and I review and debug everything myself. This includes the procedural scripts that build the game’s 3D models in Blender and some of the vector-based UI elements, so no AI image or 3D-model generators are used. Some unit voice lines are currently placeholder text-to-speech, and I plan to replace them with a real voice actor before release.

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This disclosure in context

How comparisons work

Compare this developer’s disclosure with 26,937 non-mature Steam products in the index. These figures describe published disclosures, not all games on Steam or independently verified AI use.

Development use only
5.9%
1,563 of 26,499 disclosures with structured analysis.
Compare this group
Code assistance
13.2%
3,548 of 26,937 indexed disclosures mention this category.
Compare this category
Visual assets
76.5%
20,609 of 26,937 indexed disclosures mention this category.
Compare this category

Categories can overlap. A disclosure may mention several types of AI use.

Source and record

First indexed
Nov 3, 2026
Source last checked
Nov 3, 2026
Automatic analysis updated
Nov 3, 2026
Recorded text changes
0

The disclosure is the developer’s statement on Steam. Index dates show when we observed it, not when AI use began. History covers captured versions only. Automatic analysis can be wrong and is not a verification of the game’s content. Read the methodology.