Disclosure analysis
AI content is included in the game
AI coding assistance generated procedural art, animation, sound effects, music, and assembled storybook pages during gameplay.
- Process
- AI-generated and AI-assisted
- Live AI during play
- No
Evidence & analysis details
- Evidence used
-
“Code generates the game's art, animation, sound effects and music procedurally”
“The storybook pages are assembled while you play from sentences written in advance”
- Development workflow
- Code help
- Model-reported confidence
- 95% A model estimate, not a measured accuracy rate or a human review score.
Auto-classified from the public disclosure. The raw disclosure below remains the source of truth. How classification works.
AI Usage Disclosure
Foldvalley was made with the help of an AI coding assistant. Code generates the game's art, animation, sound effects and music procedurally. No AI image, audio, voice or video generators were used, and there is no scraped or third-party artwork; . The storybook pages are assembled while you play from sentences written in advance; the game does not generate any content with AI while it runs.
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This disclosure in context
How comparisons workCompare this developer’s disclosure with 26,937 non-mature Steam products in the index. These figures describe published disclosures, not all games on Steam or independently verified AI use.
- AI-assisted content in the game
- 71.2%
- 18,866 of 26,499 disclosures with structured analysis.
- Compare this group
- Writing or localization
- 28.8%
- 7,749 of 26,937 indexed disclosures mention this category.
- Compare this category
Categories can overlap. A disclosure may mention several types of AI use.
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Source and record
- First indexed
- Nov 3, 2026
- Source last checked
- Nov 3, 2026
- Automatic analysis updated
- Nov 3, 2026
- Recorded text changes
- 0
The disclosure is the developer’s statement on Steam. Index dates show when we observed it, not when AI use began. History covers captured versions only. Automatic analysis can be wrong and is not a verification of the game’s content. Read the methodology.