Disclosure analysis
AI content is included in the game
AI tools were used to generate and edit in-game visuals, audio, text, and translations, with all content curated before shipping.
- Process
- AI-generated, then edited
- Live AI during play
- No
Evidence & analysis details
- Evidence used
-
“Background music, film music and sound effects were generated with ElevenLabs”
“Korean learning content, dialogue and quests, and the translations of the game into English, German, Spanish, Brazilian Portuguese and French were written with the help of AI language models”
- Model-reported confidence
- 98% A model estimate, not a measured accuracy rate or a human review score.
Auto-classified from the public disclosure. The raw disclosure below remains the source of truth. How classification works.
AI Usage Disclosure
We use AI tools during development. All AI-generated content is selected, edited and integrated by us before it ships, and the game ships no content generated while you play. - Voice audio: The spoken Korean (female, male and slow voices) is synthesized with text-to-speech models (Chatterbox Multilingual, cloned from openly licensed CC BY 4.0 reference recordings; a few lines with ElevenLabs). There are no human voice actors. - Art: Most 2D art (character parts, outfits, buildings, interiors, props, items, creature companions, backgrounds and webtoon panels) was created with AI image generators (OpenAI image models, FLUX.2) and then curated and edited. Some figures, props, signs and subtitles are drawn in code. - Music and sound: Background music, film music and sound effects were generated with ElevenLabs. - Text: Korean learning content, dialogue and quests, and the translations of the game into English, German, Spanish, Brazilian Portuguese and French were written with the help of AI language models and checked with automated tests and AI-assisted language review. The grammar follows the NIKL International Standard Curriculum for Korean (2017). - Cutscenes are animated in code; their backgrounds are AI-generated images. No AI video is used in the game. - Marketing and store page: Store-page art (capsules, key art, banners) was generated with AI image tools (OpenAI gpt-image-2) from our own character and creature designs and reviewed by us. Trailers combine real in-game footage, code-generated films, AI-generated background paintings and AI-generated music (ElevenLabs). Screenshots show real gameplay only. None. The game does not generate any text, images, audio or video with AI while you play. For optional pronunciation exercises, your recording is sent to Microsoft Azure Speech, which analyzes your pronunciation and returns a score; it does not create content.
Highlights are auto-detected and may not be fully accurate. Report an issue
This disclosure in context
How comparisons workCompare this developer’s disclosure with 25,695 non-mature Steam products in the index. These figures describe published disclosures, not all games on Steam or independently verified AI use.
- AI-assisted content in the game
- 70.7%
- 17,863 of 25,263 disclosures with structured analysis.
- Compare this group
- Writing or localization
- 27.4%
- 7,034 of 25,695 indexed disclosures mention this category.
- Compare this category
Categories can overlap. A disclosure may mention several types of AI use.
Related disclosures
Selected by shared AI-use categories or classification, then Steam review count. These are comparisons of disclosures, not recommendations or assessments of game quality.
-
Stellaris
In-game content art audio textWe employ generative AI technologies during the creation of some assets. Typically this involves the ideation of content and visual reference material. These elements represent a m…
-
eFootball™
In-game content art audio textDuring the development of this game, generative AI is used to create reference materials and support production tasks. Specifically, AI is utilised when carrying out the following …
-
OPERATOR
In-game content art text audio codeOur team uses AI tools to assist development of some in-game content. The final product reflects the creativity and expression of our own development team.
-
Anno 117: Pax Romana
In-game content art audio textAI tools were used to help create some in game assets. In all such cases, the final product reflects our team’s craft and creative vision.
Source and record
- First indexed
- Oct 15, 2026
- Source last checked
- Oct 15, 2026
- Automatic analysis updated
- Oct 15, 2026
- Recorded text changes
- 0
The disclosure is the developer’s statement on Steam. Index dates show when we observed it, not when AI use began. History covers captured versions only. Automatic analysis can be wrong and is not a verification of the game’s content. Read the methodology.