Data collected with Scrapeer
November 5, 2026
Indexed June 8, 2026
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AI Usage Disclosure

Blood of Rations is developed by a small independent studio that uses generative AI tools as part of its content pipeline. AI-assisted tools help create content across several areas of the game: • 3D art — some of the in-game props and models, and their textures, are generated with an AI 3D-generation tool (Tripo). • 2D art — some store, marketing, and interface images are created with AI image-generation tools. • Audio — some sound effects and music are produced with AI audio tools. • Text — some in-game text and store/marketing copy is drafted with AI writing tools. All AI-assisted content is pre-generated during development, then reviewed, edited, and curated by the development team before it ships. The game contains no real-time or live AI generation — players are never exposed to unfiltered, on-the-fly AI output during play.

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