Indexed October 22, 2026
View on Steam

Disclosure analysis

AI content is included in the game

Generative AI tools were used to create most of the game's art, some sound, and text, all of which appear in the playable game.

Process
AI-generated and AI-assisted, then edited
Live AI during play
No
Evidence & analysis details
Evidence used
“Generative AI tools helped make a large part of this game's art and some of its sound and text”
“Nothing is generated while you play”
Development workflow
Code help
Model-reported confidence
98% A model estimate, not a measured accuracy rate or a human review score.

Auto-classified from the public disclosure. The raw disclosure below remains the source of truth. How classification works.

AI Usage Disclosure

Generative AI tools helped make a large part of this game's art and some of its sound and text. The developer directed, reviewed and edited all of it. - 3D models: most parts, launch-site props, station modules, interior fittings, lunar rocks, and the crew characters (body, head, suits) with their gear were generated with Meshy (paid commercial plan) from the developer's concept images or text prompts, and many were re-textured with Meshy. The concept images were made with image models (OpenAI gpt-image, nano-banana, Meshy text-to-image). A few fallback part models were reconstructed locally with TRELLIS.2. - Images: the ground detail textures (grass, sand, pad concrete), the tree leaf cards, a floor-marking decal and the near-future cabin's holographic landscape are image-model pictures; a suit fabric texture derives from a FLUX.1-schnell image; a terrain detail field comes from an open terrain-diffusion model. - Sound: some engine, ignition, shutdown, venting and RCS sounds were generated locally with Stable Audio Open 1.0, then edited. - Text and code: the developer works with an AI assistant (Claude); the store page text and the in-game text were drafted with it and edited by the developer. - Animation: the crew walk on motion-capture data (CMU Graphics Lab Motion Capture Database); an optional legacy walk is baked from reinforcement-learning policies the developer trained. Not AI-generated: the remaining sounds (in-house synthesis and a NASA public-domain recording), the flag, the visual effects and the fonts (OFL). Nothing is generated while you play.

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This disclosure in context

How comparisons work

Compare this developer’s disclosure with 26,215 non-mature Steam products in the index. These figures describe published disclosures, not all games on Steam or independently verified AI use.

AI-assisted content in the game
71.0%
18,312 of 25,784 disclosures with structured analysis.
Compare this group
Visual assets
76.5%
20,055 of 26,215 indexed disclosures mention this category.
Compare this category
Audio
26.4%
6,928 of 26,215 indexed disclosures mention this category.
Compare this category
Writing or localization
28.2%
7,405 of 26,215 indexed disclosures mention this category.
Compare this category
Code assistance
13.0%
3,400 of 26,215 indexed disclosures mention this category.
Compare this category

Categories can overlap. A disclosure may mention several types of AI use.

Source and record

First indexed
Oct 22, 2026
Source last checked
Oct 22, 2026
Automatic analysis updated
Oct 22, 2026
Recorded text changes
0

The disclosure is the developer’s statement on Steam. Index dates show when we observed it, not when AI use began. History covers captured versions only. Automatic analysis can be wrong and is not a verification of the game’s content. Read the methodology.